The idea
Flooding was becoming a recurring risk in the UK, made worse by climate change. FloodSim put players in charge of flood policy for a set number of years. Players did not know it, but they could not win. The point was to show that the policies governments were following at the time were not enough.

Advisors explained the policies under debate in government at the time. Players learned the issues as they made their choices.

Delivery
FloodSim was built in ActionScript. It was a success with the public, and was featured in several publications and on BBC News.
